Pricing your first paid mod: data + recommendations

0 replies21 views0 likesStarted 2d ago
#1 · Original PostApr 30, 2026, 5:55 PM

Quick guide on pricing for first-time creators based on platform-wide data.

Floor: $10. Marketplace minimum. Below this isn't allowed.

Most-converting price bands:

  • $10-14.99 - single quality vehicle, single map MLO, single script. Highest sales volume.
  • $15-24.99 - vehicle pack of 5+ models, large MLO interiors, comprehensive script systems. Great middle ground.
  • $25-49.99 - full overhauls, lighting + weather + texture mega-packs, branded creator collections.

Above $50: rare, but if your mod is a months-of-work total conversion, price it at what it's worth. The buyers who care will pay.

What hurts:

  • Pricing high without screenshots
  • Pricing high without a detailed description
  • Pricing your first mod at $30 with no track record

What helps:

  • Strong thumbnail (this is 60% of the click-through)
  • 4-6 in-game screenshots
  • Clear description of exactly what's in the pack
  • Compatibility list (PC only? Add-on? Replace?)

Don't undersell yourself, but build credibility before you swing high.

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