Help Center
Detailed explanations of how everything on GTAModding works - purchasing, installing, refunds, selling your mods, payouts, intellectual property, console mods and more. Feel free to skip to a section or just skim the whole thing.
Buying & downloading
Guidelines on buying a mod and transferring the file to your computer.
How do I buy or claim a mod?
Paid mods: Go to the mod page, click "Buy now · $X.XX", log in (or create an account in 30 seconds - we use the same login as gta6maps.com), pay via Stripe's secure checkout. Free mods: Click "Get free" - there's no checkout! The mod instantly downloads to your library. Regardless, the file will appear in /library within seconds of confirmation.
What payment methods are accepted?
Visa, Mastercard, American Express, Discover credit/debit cards, Apple Pay, Google Pay, and 25+ local payment methods around the world depending on your location (iDEAL, SEPA, BLIK, OXXO, Klarna, etc.). Stripe converts currency automatically - you pay in your currency, the creator gets paid in theirs.
Where do I find what I bought?
Your library can be found at /library (in the user menu). Every mod you've bought will be listed there, along with a Download button, size of file, version, and date you purchased. Download as many times as you like. There is no limit to how many times you can download a file.
Can I re-download my mod later?
Yes, unlimited downloads. Every download creates a new 5-minute signed URL directly from our private CDN. If a creator releases an update, the Download button associated with the same library entry will automatically serve the new version - and with the version dropdown, you can download any past version (useful if an update happens to break your setup). You never need to buy it again.
What's a "signed URL" and why does it expire?
Paid mods are stored in a private bucket. Upon clicking Download, we check your purchase and create a temporary URL directly to your file. It expires after 5 minutes, so even if the link leaks, nobody else can use it. If you want to download again, just click the button again - a new URL is created instantly.
How do I install a mod after I download it?
Every mod comes with a readme.txt containing detailed instructions. Typically: unpack the archive, install any necessary script hooks (the readme will have a link), copy files to your GTA 6 installation directory, and run the game in single-player mode. Our comprehensive step-by-step tutorial at /how-to-install-gta-6-mods covers vehicles, scripts, textures, weapons and more.
Refunds & disputes
Are mod purchases refundable?
Sales are final once the download has begun - the file has already been sent to your computer. This is standard practice for all digital products. To protect buyers, every mod page has screenshots, ratings, written reviews from other buyers, file size, version and a detailed description, so you know exactly what you're buying.
What if the mod is broken or doesn't match its description?
Send an email to modding@gtanetwork.net from the address you purchased with, including the link to the mod and details of what the issue is. We will investigate your report. If a file is found to actually be broken, falsely advertised or flagged for malware after it's been delivered, we will credit your account in full and the creator will face removal. Leaving reviews on the mod page is also a quick way to report a widespread problem.
What if I think I was charged in error?
Do not open a chargeback first - that automatically opens a dispute through Stripe which costs $15+ and takes 60 days to process. Email us at the support address with your order details and we will take care of it directly. Chargebacks should only be a last resort if we are unable to come to an agreement.
I bought a mod that turned out to contain malware. What now?
Email us right away with the mod link. We remove the listing, ban the creator, refund all buyers and pass the file on to additional scanners. Each mod is scanned on VirusTotal at upload and only goes live if the scan is clean - but scanners aren't perfect, so your reports are important.
Selling on GTAModding
See also /sell if you'd like to post your own mods.
How quickly can I start selling?
Free mods: seconds. Register → /sell → upload. We don't ask you to integrate any payment system. Paid mods: ~2 extra minutes from the "sign up" button to the "price field unlocked" state. /dashboard → "Become a seller" → select your country → complete name + DOB + accept Stripe TOS via their hosted form (~90 sec). After Stripe has marked you as charges-enabled, paid pricing becomes available everywhere on the site.
Do I need Stripe to publish?
Paid mods only. Free mods never hit Stripe at all - anyone with an account can upload free mods right now without limit. You can always add Stripe later and adjust pricing on any of your existing free mods via the mod edit screen. Customers who grab free mods never even go to checkout (there's a "Get free" button that just adds the mod to their library).
What does Stripe Connect actually require?
Stage 1 (~2 min): name, country, date of birth, agree to Stripe's terms. That unlocks paid pricing - you can publish paid mods and begin earning sales revenue. Stage 2 (whenever you want to cash out): bank account info + verify your identity. Sales made between stage 1 and stage 2 will go into your Stripe balance, where they'll stay until you finish stage 2.
What's the platform fee?
15% flat. Stripe processing fees (~2.9% + $0.30 per US transaction, other countries vary) are taken from seller proceeds as well - we don't cover them. So for a $10 paid sale: $1.50 platform, ~$0.59 Stripe, you get ~$7.91. Free mods cost nothing for either party. No hidden fees, no fees per listing, no caps.
When do I get paid?
After you complete Stripe's bank verification process, payouts are automatically made to your bank account on the schedule you choose from your Stripe Express dashboard (daily, weekly or monthly). Stripe will transfer your portion of each sale minus their processing fee to your bank account in your local currency. There is no button to "request payout".
What countries does Stripe Connect support?
48 countries: US, Canada, Mexico, Brazil, European Union + EEA countries + United Kingdom + Switzerland (28 countries), Australia, New Zealand, Japan, Singapore, Hong Kong SAR, Malaysia, Thailand, Philippines, Indonesia, India, UAE, and Israel. Select yours when you begin onboarding. The country cannot be changed later, as Stripe locks the country when your account is created. If your country is not currently supported, you can still publish free mods for now and add Stripe once it becomes available in your country.
What's the minimum price for a paid mod?
$0.50 USD or local equivalent (this is Stripe's absolute minimum processing amount - if you try to charge less than this, it will fail). The default maximum is $500. Please email us if you need a higher maximum. Amounts of $0 (free products) are always accepted.
How long until my mod goes live?
Typically less than 5 minutes. All uploads are automatically scanned with VirusTotal. Clean scan → mod is automatically approved and published (status = approved). Files greater than 650 MB (VirusTotal's URL-scan limit) are automatically approved and published with a "this file wasn't externally scanned" notice displayed on the listing. Anything VirusTotal flags is sent to a human moderator queue for manual review.
Can I update a mod after publishing?
Yes. Within /dashboard/mods you can click Edit → "Upload new version". New versions go through the same VirusTotal scan that the original uploaded file does. Past buyers automatically own every version for free - including current AND historical versions in case they need to revert to a previous version because a new update broke something for them. The library Download button links to the latest clean version by default, but the version dropdown lets them grab any older version if they need that as well. They never need to repurchase.
Can I delete a mod I've published?
Yes, as long as no one has purchased it yet. Clicking the "Delete mod" button on the edit page hard-deletes the listing itself as well as purging the mod archive, every uploaded version of the mod, the thumbnail, and all screenshots from our CDN - everything is gone instantly. The delete button disappears once even a single person gets your mod (paid or free claim): they're entitled to continue downloading. Instead, toggle "Discontinued" - this maintains existing buyers' ability to download the mod while informing prospective buyers you no longer support it.
How do categories and playstyles work for my listing?
Mods can have up to 3 categories assigned (vehicles, maps, scripts etc.), and up to 3 playstyles (roleplay, racing, freeroam, fivem, mlo-interiors, cinematic, story, sixm). Your first choice is treated as your "primary" category - it's the canonical /category/* placement and shows up in your breadcrumb. Your other picks cross-list your mod on those landing pages as well, so a roleplay vehicle pack will show up in BOTH /category/vehicles AND /playstyle/roleplay automatically. Tags are separate, free-form keywords for searching.
What about taxes?
Stripe handles tax forms on your behalf. If you're a US seller that made $600+ in a calendar year, Stripe will send you a 1099-K directly. If you're an international seller, Stripe will provide whatever forms your country requires. We don't withhold or pay your income tax. That's solely between you and your country's tax authority.
What if a buyer disputes a charge?
Stripe manages the chargeback process through the linked account. We will show the dispute in your dashboard and you can submit evidence (download logs, mod description, screenshots). Stripe and the buyer's bank will make the decision, and it could go either way. Don't guarantee features you can't deliver, and respond quickly to any disputes.
Can my account be removed?
Yes, for cause: malware uploads, IP infringement, breach of Take-Two's modding policy, harassment, or repeated chargebacks. We typically send a warning first, but serious infractions lead to immediate termination. Terminated accounts lose any pending/unpaid sales (Stripe holds that balance for refunds + dispute resolution).
Platform & legality
Is modding GTA 6 legal?
Yes, on PC for single-player or private sessions only. Take-Two allows mods for non-commercial, personal use according to their official modding policy. You should never use mods while in online mode (i.e. GTA Online), as doing so will get your account banned by Rockstar. Selling the mods themselves is fine, so long as the mod you're selling doesn't contain ripped Take-Two IP.
Can I use these mods on console (PS5 / Xbox)?
Mods are almost exclusively for PC, as consoles prohibit arbitrary file injection. There are a select few visual presets/audio packs that work on consoles, delivered through approved creator portals. Every mod page lists compatible platforms explicitly so you know before you buy.
How do I report a creator or mod?
Each mod page features a Report button. Select the reason (malware, IP violation, corrupt file, misrepresented etc.) and include a note. Reports will be sent to our moderation queue and reviewed within 24 hours. You may also email us directly about urgent issues.
Can I resell a mod I bought?
No. When you purchase, you are obtaining a personal-use license for the mod. This means you may install it on your personal machine, but you may not redistribute, resell, or include the mod as part of a pack without the creator's permission. The full license language can be found at /terms.
What about IP infringement?
Mods that include ripped Take-Two assets, copyrighted logos, or third-party IP used without permission will be DMCA-removed immediately. Send takedown requests via /dmca, filling out the standard DMCA notice fields. Counter-notices should be sent to that address as well.
Is my account shared with gta6maps.com?
Yes. Both sites reference the same accounts database - create an account once and you can log in to both sites. Username, display name, avatar, bio, social-links profile information and email-verification status are shared. Mod purchases on gtamodding will remain on gtamodding; map downloads on gta6maps will remain on gta6maps. Connecting Stripe on gtamodding has no impact on gta6maps.
Why do I have to verify my email before signing in?
It reduces bot registrations, disposable email accounts and the automated spam that makes a marketplace a horrible place for everyone. The verification email arrives in 10-30 seconds; click the link to activate your account. The same verified email also works on gta6maps.com.
How do I become a Verified creator?
You need 4+ listed mods with an average rating of ≥4.0 across at least 50 reviews. The Verified badge will be applied automatically when those criteria are met. Additional tiers (Pro Creator, Elite, Partner) require higher milestones.
Need more help? Contact support - we will normally respond in less than one business day. You can also try the Installation Help forum or the Crashes & Bugs forum for community support.
Related resources
More how-to guides and community assistance.
How to install GTA 6 mods
Complete installation instructions, requirements and crash fixes for every paid & free mod.
Is GTA 6 modding legal?
Explanation of Take-Two's policies - what you can do, what will get you banned.
Best GTA 6 mods of 2026
Editor-curated picks across vehicles, maps, scripts, textures and more.
Community forums
22 forums for help, showcases, contests and creator chatter.
