Sell GTA 6 Mods
The marketplace built for GTA 6 mod creators. Keep 85% of every paid sale, get paid automatically by Stripe in your local currency, and publish free mods today without any setup required. Whether you're releasing a single mod or a hundred, this page will help you understand everything you need to know about selling mods on GTAModding.net.
Two paths to publish
Free uploads require no setup. Paid pricing is enabled after Stripe verifies your information during quick onboarding (~3 mins). You can have both - a free demo upload and a paid pro version, managed from the same dashboard.
Free path · 30 seconds
Join → /sell/upload → upload. You will never need a payment account. Anyone with an account can upload unlimited free mods right now. Buyers click Get free and it goes straight to their library. No checkout, no card on file.
Paid path · ~3 minutes
/dashboard → click "Become a seller" → choose country → complete Stripe's hosted form (full name, DOB, agree to TOS, ~90 sec). When Stripe switches your account to charges-enabled, the price field becomes editable site-wide and any of your free mods can be re-priced.
Why sell on GTAModding
The systems that make a difference - protected files, automatic payouts, actual moderation, lifetime buyer access.
85% revenue share
Some of the highest rates in the industry. Flat 15% platform fee. No tiered commissions, no "featured" fee, no payout fees. Stripe processing is deducted from your portion, so we never mark up fees.
Automatic payouts
Daily, weekly, or monthly - whatever suits you. Stripe sends your share directly into your bank account in your local currency. No "request payout" button, no hidden holds after the initial 7-14 day fraud reserve.
Files stay private
Paid archives reside in a private R2 bucket. Downloads are only created through 5-minute signed URLs once we confirm the buyer has a paid purchase row. No public CDN exposure, no keys leaked.
Global from day one
Stripe automatically converts currencies - customers pay in their local currency, and you receive payments in yours. Stripe Connect is available in 48 countries.
Buyers get every version
Previous purchasers automatically get access to both current and past versions of your mod for free. You upload updates through the dashboard, and they can roll back using the version dropdown if needed.
VirusTotal-scanned
Each upload is scanned with over 60 antivirus engines prior to publication. If all engines return clean scans, files are automatically published within 5 minutes. Suspicious uploads are queued for manual review by our moderators. The same pipeline is used for both free and paid uploads.
The creator tier ladder
Every approved mod builds your reputation. As you reach higher tiers, you unlock higher placement ranks and (at the highest tier) reduced platform fees.
0-3 approved mods
Show up in marketplace searches as soon as your first mod is approved.
Verified4+ mods · 4.0+ avg rating
Get a Verified badge on every one of your listings. Auto-qualify for the Featured rail.
Pro500K+ downloads · 4.5+ avg
Priority placement, reduced platform fee, access to a partner support channel.
EliteHand-picked / 2M+ downloads
Permanent homepage placement, access to a partner marketing budget, personal account manager.
Before you publish
Guides that will spare you hours of tinkering.
Upload your first mod
Use our five-step wizard: file, thumbnail, screenshots, metadata, price. Done in under 5 minutes.
Install guide for buyers
Link your users to this from your readme - includes requirements, install directories, crash resolutions.
What you can & can't sell
Take-Two's policy laid out simply - IP, multiplayer mods, ripped assets, the safe zone.
Pick your categories & playstyles
Maximum of 3 categories + 3 playstyles per mod. Cross-listing puts you on multiple landing pages.
Talk to other creators
Community forums for tools, scripts, vehicles, MLOs, contests, and WIP threads.
See who's on top
Leaderboards of creators by sales, ratings and tier - figure out what sells.
Selling GTA 6 mods - frequently asked questions
How much do I earn per sale?
85% of the gross. On a $10 sale: $1.50 platform fee, ~$0.59 Stripe processing, and you pocket ~$7.91 net. Free mods cost nothing for sellers or buyers. Zero per-listing fees, zero withdrawal fees, no tier-based fee adjustments.
Do I need Stripe to publish a free mod?
No. Free mods never integrate with Stripe - if you have an account, you can publish unlimited free mods today. Once you connect Stripe, your price field will unlock and you can re-price any of your existing free mods from the mod edit screen.
How fast can I list my first paid mod?
Approximately 3 minutes from signup to first listing. Sign up → /dashboard → click 'Become a seller' → select country → complete Stripe's hosted form (name, DOB, accept TOS, ~90 seconds). After Stripe switches you over to charges-enabled, paid price points are enabled throughout the site.
When do payouts arrive?
After you complete Stripe's bank verification process, payouts are automatically deposited to your bank account in your local currency on a schedule you select (daily, weekly or monthly). There's no 'request payout' button to press. The first payout is held for 7-14 days as a fraud-prevention reserve. After that, it's on your schedule.
What countries are supported?
48 countries supported: US, Canada, Mexico, Brazil, the entire EU + EEA + UK + Switzerland, Australia, New Zealand, Japan, Singapore, Hong Kong, Malaysia, Thailand, Philippines, Indonesia, India, UAE, Israel. Stripe locks in your country once your account is created, so choose wisely.
What's the minimum price for a paid mod?
$0.50 USD or local equivalent (minimum amount charged by Stripe). Default max is $500; request higher amounts from us. We always allow $0 (free).
How big can my mod files be?
2 GB limit per archive (.zip / .rar / .7z). Thumbnails can be up to 10 MB each and screenshots up to 5 MB each, with a limit of 10 screenshots per mod. Files larger than 650 MB are automatically exempt from VirusTotal scanning (with a clear notice on the listing), as that is VirusTotal's URL-scan limit.
Can I update my mod after publishing?
Yes, at /dashboard/mods → Edit → 'Upload new version'. Each uploaded version is scanned again through VirusTotal like it was the first version. Previous buyers automatically own every version for free - including current AND past versions in case they need to downgrade due to a newer version not working for them. They do not need to purchase it again.
What about taxes?
Stripe handles tax forms on your behalf. In the US, if you earn $600 or more in a calendar year, you'll receive a 1099-K directly from Stripe. If you're a seller outside of the US, Stripe will send the equivalent form required by your jurisdiction. Please note that we don't collect or remit your income tax - that's between you and your tax authority.
How does multi-category and playstyle work?
Mods can be tagged in up to 3 categories (vehicles, maps, scripts etc.) and up to 3 playstyles (roleplay, racing, freeroam, fivem, mlo-interiors, cinematic, story, sixm). The first category selected is considered your 'primary' (canonical /category/* placement); the rest will simply cross-list your mod on those pages as well. A roleplay vehicle pack, for example, shows up in BOTH /category/vehicles AND /playstyle/roleplay automatically.
Ready to ship?
Free mod? Go to /sell/upload and upload - no Stripe necessary. Paid mod? Link Stripe via /dashboard first (~3 min) and the price field unlocks everywhere on the site.
